As technology continues to change and evolve, we can only hope that so will our educational system. Online learning has started to become more prevalent in today's educational systems. It provides all individuals with a chance to change their future and make their own destiny while staying within the comforts of their own house. While many colleges have adopted online programs, most K-12 schools have yet to catch onto this exciting new trend of learning. My hope is that you can view my slideshow and gain a little more information about how online learning can be incorporated into the K-12 educational setting.
http://www.slideshow.com/users/davidchi03/app4chiarellad-online-learning-in-k-12-school-520886099
Sunday, May 29, 2011
Saturday, February 26, 2011
Reflection
STEP 1: My original GAME plan set out to accomplish the following standards from the International Society for Technology in Education.
Design & Develop Digital Age Learning Experiences & Assessments:
2b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
2d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
5c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
While I wasn't able to fully complete all of these goals, I was able to begin the process of drawing up ideas and researching to find out more ways to approach and teach with these specific goals in mind.
STEP 2: While carrying out my GAME plan and researching I did learn of a website for P.E. teachers called www.peuniverse.com. This is a great tool for Physical Education teachers to use to share ideas with other teachers and to incorporate technology into the classroom. This site related directly to one of my class projects that I thought of, which was to have students record themselves acting out appropriate and inappropriate school behaviors that could then be made into a voicethread or imovie to be used at the beginning of the upcoming school year to go over playground/ classroom rules and procedures.
STEP 3: Taking this class has helped me to realize that the learning process is a group effort. Through the use of technology and collaboration, students can express their thoughts and feelings on subject matter and they can learn. I have learned that I need to collaborate more with my colleagues so that I can provide my students with more opportunities and experiences that they would not have had in the past. I plan to make an immediate adjustment to the amount of group projects I give my students throughout the course of the year. My hope is to give at least one per quarter.
David Chiarella
Design & Develop Digital Age Learning Experiences & Assessments:
2b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
2d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
5c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
While I wasn't able to fully complete all of these goals, I was able to begin the process of drawing up ideas and researching to find out more ways to approach and teach with these specific goals in mind.
STEP 2: While carrying out my GAME plan and researching I did learn of a website for P.E. teachers called www.peuniverse.com. This is a great tool for Physical Education teachers to use to share ideas with other teachers and to incorporate technology into the classroom. This site related directly to one of my class projects that I thought of, which was to have students record themselves acting out appropriate and inappropriate school behaviors that could then be made into a voicethread or imovie to be used at the beginning of the upcoming school year to go over playground/ classroom rules and procedures.
STEP 3: Taking this class has helped me to realize that the learning process is a group effort. Through the use of technology and collaboration, students can express their thoughts and feelings on subject matter and they can learn. I have learned that I need to collaborate more with my colleagues so that I can provide my students with more opportunities and experiences that they would not have had in the past. I plan to make an immediate adjustment to the amount of group projects I give my students throughout the course of the year. My hope is to give at least one per quarter.
David Chiarella
Wednesday, February 16, 2011
Using the GAME Plan Process with Students
After reading the National Education Standards for Students (NETS-S) and comparing them to the technology standards for teachers I've found that many of the standards are currently being addressed at all grade levels in my school district. When I started teaching in my school's district a few years back, technology became a class at the elementary level and was added in as a related arts/ specials class. To be quite honest, that was one of the main reasons why I decided to get my masters in integrating technology into the classroom, because I saw that my school district was moving in that direction and I knew how important it was for me to stay on the cutting edge of things.
As I looked at the National Education Standards for Students (NETS-S) I found that I could use the GAME plan process with my students to help them develop proficiency in Communication and Collaboration, and Critical Thinking, Problem Solving, and Decision Making. I feel that I can easily address these two areas because my class environment lends well to social activities. I already have students set goals in the beginning of the year, take action to achieve those goals throughout the year, monitor their progress, and evaluate and extend their learning through the help of a program called fitnessgram. My hope for the future is that I could use this method of teaching more frequently throughout the school year to better prepare my students for their next level of education.
David Chiarella
As I looked at the National Education Standards for Students (NETS-S) I found that I could use the GAME plan process with my students to help them develop proficiency in Communication and Collaboration, and Critical Thinking, Problem Solving, and Decision Making. I feel that I can easily address these two areas because my class environment lends well to social activities. I already have students set goals in the beginning of the year, take action to achieve those goals throughout the year, monitor their progress, and evaluate and extend their learning through the help of a program called fitnessgram. My hope for the future is that I could use this method of teaching more frequently throughout the school year to better prepare my students for their next level of education.
David Chiarella
Tuesday, February 8, 2011
Revising My GAME Plan
Below are the three NETS-T goals that I originally set out to accomplish in my original GAME Plan.
Design & Develop Digital Age Learning Experiences & Assessments:
2b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
2d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
5c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
What have you learned so far that you can apply in your instructional practice?
Over the past couple of weeks I have learned to think a little more outside of the box. Technology is not a tool that I need to use in my classroom and it can sometimes be very difficult to incorporate it into my classroom, but with a little bit of brainstorming I've been able to think of multiple ways to incorporate technology into my classroom. Something that has helped me over the past few weeks has been setting aside time to brainstorm or research ideas. This has helped to open my eyes to new activities and new ways of doing things.
What goals are you still working toward?
I believe that I am still working toward all of my goals because I feel that I can still learn more ways to teach my content to my students. I am, however, furthest behind on finding formative and summative assessments aligned with content and technology standards and using data to inform learning and teaching. I haven't searched much for different rubrics and I'd like to explore this goal a little more before jumping into anything.
Based on the NETS-T, what new learning goals will you set for yourself?
After having discussions with fellow classmates and creating a Problem Based Learning Lessons, I'd like to focus more on nutrition in my class. To me, this would fall under engaging students in exploring real-world issues and solving authentic problems using digital tools and resources (NETS-T, 1b). With the childhood obesity rates as high as they currently are, this would make for a great topic for students to explore, and I feel that there is tons of current information out there on this topic.
What learning approaches will you try next time to improve your learning?
To improve my learning, and to achieve the new learning goal that I set for myself I'd like to use a more collaborative and student-centered approach so that my students can take more control of their own learning. In the past I've found it somewhat difficult to give my students lots of control because I teach so many students and I don't see them as consistantly as some other teachers. I think that if I can set-up activities that help guide my students in the right direction that I might actually keep my students more engaged in learning they are currently.
Reference:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Design & Develop Digital Age Learning Experiences & Assessments:
2b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
2d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
5c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
What have you learned so far that you can apply in your instructional practice?
Over the past couple of weeks I have learned to think a little more outside of the box. Technology is not a tool that I need to use in my classroom and it can sometimes be very difficult to incorporate it into my classroom, but with a little bit of brainstorming I've been able to think of multiple ways to incorporate technology into my classroom. Something that has helped me over the past few weeks has been setting aside time to brainstorm or research ideas. This has helped to open my eyes to new activities and new ways of doing things.
What goals are you still working toward?
I believe that I am still working toward all of my goals because I feel that I can still learn more ways to teach my content to my students. I am, however, furthest behind on finding formative and summative assessments aligned with content and technology standards and using data to inform learning and teaching. I haven't searched much for different rubrics and I'd like to explore this goal a little more before jumping into anything.
Based on the NETS-T, what new learning goals will you set for yourself?
After having discussions with fellow classmates and creating a Problem Based Learning Lessons, I'd like to focus more on nutrition in my class. To me, this would fall under engaging students in exploring real-world issues and solving authentic problems using digital tools and resources (NETS-T, 1b). With the childhood obesity rates as high as they currently are, this would make for a great topic for students to explore, and I feel that there is tons of current information out there on this topic.
What learning approaches will you try next time to improve your learning?
To improve my learning, and to achieve the new learning goal that I set for myself I'd like to use a more collaborative and student-centered approach so that my students can take more control of their own learning. In the past I've found it somewhat difficult to give my students lots of control because I teach so many students and I don't see them as consistantly as some other teachers. I think that if I can set-up activities that help guide my students in the right direction that I might actually keep my students more engaged in learning they are currently.
Reference:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Wednesday, February 2, 2011
Evaluating My GAME Plan Cont'd
Below I have listed my original GAME Plan that was submitted at the beginning of this course.
Design & Develop Digital Age Learning Experiences & Assessments:
b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
Goals:
1. To engage students in more self directed activities with a student-centered approach, while enhancing their learning through the use of technology.
2. To provide students with a variety of assessments that align with technology standards that can later help to enhance my ability to teach.
3. To consitantly reflect and adapt with the everchanging digital tools and resources that support student learning so that my students and I can benefit from those technology tools.
In my last blog, I explained how I'm currently trying to make the activities I teach more self-directed and I have continued to do that throughout my dance and rhythms unit with the Jigsaw Dance Approach. Because I only see my students twice a week and this dance approach takes a little longer to complete, I haven't finished teaching it. As far as providing students with a variety of assessments is concerned, I haven't fully developed this part of my plan. While I do have plenty of ideas, I will need to spring into action with them in the coming months. I do, however, feel that I'm spending more time searching for new ideas and activities for use in the classroom. I've recently become fond of a site called http://www.peuniverse.com/ and I've enjoyed it so much that I have started to post comments on discussion boards and blogs.
As I look ahead to future units I know that I can easily implement a more student-centered and technology driven approach to learning as our fitnessgram fitness testing approaches. Since this is the second time my students will have done this unit in the school year, I'd like for them to be able to take a look back at their goals that they set at the beginning of the year and look at their fall scores so that they can try and beat those scores. Then we can enter their scores into the computer and analyze their scores and try to explain why some scores declined or improved. I have many other ideas that I can try to implement this year too.
I am a firm believer of being a lifelong learner, so I know that there is always something that I can learn. One thing that I can learn for the near future is how to create a movie through imovie so that I can create a beginning of the year video for my students on classroom procedures, rules, and safety. I think that I've created a plan that is flexible, however, I think I need to focus in on one project and follow through with it before getting ahead of myself and trying to move onto the next project. I really need to set aside a time where I can reflect on the effectiveness of the activities I'm doing in my classroom. I'm thinking that I might even need a journal to keep all of my ideas organized until I can put them into action.
Reference:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Design & Develop Digital Age Learning Experiences & Assessments:
b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
Goals:
1. To engage students in more self directed activities with a student-centered approach, while enhancing their learning through the use of technology.
2. To provide students with a variety of assessments that align with technology standards that can later help to enhance my ability to teach.
3. To consitantly reflect and adapt with the everchanging digital tools and resources that support student learning so that my students and I can benefit from those technology tools.
In my last blog, I explained how I'm currently trying to make the activities I teach more self-directed and I have continued to do that throughout my dance and rhythms unit with the Jigsaw Dance Approach. Because I only see my students twice a week and this dance approach takes a little longer to complete, I haven't finished teaching it. As far as providing students with a variety of assessments is concerned, I haven't fully developed this part of my plan. While I do have plenty of ideas, I will need to spring into action with them in the coming months. I do, however, feel that I'm spending more time searching for new ideas and activities for use in the classroom. I've recently become fond of a site called http://www.peuniverse.com/ and I've enjoyed it so much that I have started to post comments on discussion boards and blogs.
As I look ahead to future units I know that I can easily implement a more student-centered and technology driven approach to learning as our fitnessgram fitness testing approaches. Since this is the second time my students will have done this unit in the school year, I'd like for them to be able to take a look back at their goals that they set at the beginning of the year and look at their fall scores so that they can try and beat those scores. Then we can enter their scores into the computer and analyze their scores and try to explain why some scores declined or improved. I have many other ideas that I can try to implement this year too.
I am a firm believer of being a lifelong learner, so I know that there is always something that I can learn. One thing that I can learn for the near future is how to create a movie through imovie so that I can create a beginning of the year video for my students on classroom procedures, rules, and safety. I think that I've created a plan that is flexible, however, I think I need to focus in on one project and follow through with it before getting ahead of myself and trying to move onto the next project. I really need to set aside a time where I can reflect on the effectiveness of the activities I'm doing in my classroom. I'm thinking that I might even need a journal to keep all of my ideas organized until I can put them into action.
Reference:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.
Wednesday, January 26, 2011
Monitoring My GAME plan Progress
My first goal of engaging students in more self directed activities, while enhancing their learning through the use of technology has not yet fully taken shape. Through the unit that I started this week (which was our dance and rhythms unit), my students will eventually have an opportunity to explore new dances through jigsaw dance, which is where students are placed into groups and then split up to learn all the parts of the dance. Once each student has learned their part of the dance, they then get back together with their group to teach them their portion of the dance. I'd also like to record students performances via FLIP camera so they can see what their dances looked like and so they can reflect on their learning experiences. So far, my biggest concern is being able to complete this type of an assignment with the limited amount of time that I see my students (considering all the snow and missed school we've had in the northeast).
The second goal that I had, which was to provide students with a variety of assessments that align with technology standards has been addressed somewhat in this week's class discussion. One way in which I could develop forced-choice assessment through the use of technology would be to use a "classroom response system" as described in this week's video by Dr. John Ross (Laureate Education, Inc, 2009). I'd need to request the classroom response system and figure out how to use it and input my content questions into the program. I have come up with a couple of other of forms of assessment that I don't already use in my class, however, I think it will be key for me to continue to think of ways in which I can assess student learning through the use of technology.
My last goal of reflecting and adapting with the everchanging digital tools and resources that support student learning is an ongoing process. I haven't set aside a specific time to reflect on the things being done in my class, but I do think I reflect and think about those things every day. Just recently, I put together a Wellness Day for my staff and created an evaluation form for teachers to fill out and it made me think about possibly creating an evaluation form for students to fill out after given units. Because my curriculum provides me with plenty of flexibility, I could easily take the opinions of my students into account when planning for specific units next year. Although I have thought of many ideas of how to incorporate technology into my class, the challenge for me will be to continue to find creative ways to engage students with technology in a physically active setting.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). 6713: Integrating Technology Across the Content Areas [DVD]. Assessing Student Learning with Technology. Baltimore, MD: John Ross.
David Chiarella
The second goal that I had, which was to provide students with a variety of assessments that align with technology standards has been addressed somewhat in this week's class discussion. One way in which I could develop forced-choice assessment through the use of technology would be to use a "classroom response system" as described in this week's video by Dr. John Ross (Laureate Education, Inc, 2009). I'd need to request the classroom response system and figure out how to use it and input my content questions into the program. I have come up with a couple of other of forms of assessment that I don't already use in my class, however, I think it will be key for me to continue to think of ways in which I can assess student learning through the use of technology.
My last goal of reflecting and adapting with the everchanging digital tools and resources that support student learning is an ongoing process. I haven't set aside a specific time to reflect on the things being done in my class, but I do think I reflect and think about those things every day. Just recently, I put together a Wellness Day for my staff and created an evaluation form for teachers to fill out and it made me think about possibly creating an evaluation form for students to fill out after given units. Because my curriculum provides me with plenty of flexibility, I could easily take the opinions of my students into account when planning for specific units next year. Although I have thought of many ideas of how to incorporate technology into my class, the challenge for me will be to continue to find creative ways to engage students with technology in a physically active setting.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Producer). (2009). 6713: Integrating Technology Across the Content Areas [DVD]. Assessing Student Learning with Technology. Baltimore, MD: John Ross.
David Chiarella
Tuesday, January 18, 2011
Carrying Out My GAME Plan
After taking a week to think about my GAME plan,
http://dchiarella.blogspot.com/2011/01/personal-game-plan.html, I have realized that my action plan will be one that is ongoing throughout my career. It will be based on the digital tools that are current in our society, and by implementing UDL (Universal Design for Learning) in my classroom my students and I will be provided with flexibility in learning and teaching (Cennamo, Ross, & Ertmer, 2009).
In order to carry out my plan I will need to continue to come up with multiple ways to provide my students with project based learning assignments that include the use of technology. Not only will I need to research new activities, but I'll also need to bounce ideas off of my colleagues and maybe that means setting up a website or blog site that all of the teachers in my school district can go to so that they can easily exchange lesson ideas. This would provide me with another way of communicating to my colleagues aside from just sending them emails.
Just recently I came up with another project idea for my students which would allow me to reach many of my learners based on Gardner's Multiple Intelligences (Cennamo, Ross, & Ertmer, p.124, 2009). This project would allow my students the opportunity to create a group choreographed dance and then present it to the class through the use of a variety of technology tools (prezi.com, powerpoint, FLIP camera, present in person, or voicethread). The students would have a chance to work on their projects in class, but would also be required to use a class blog site to communicate with classmates, answer questions, complete quizzes, etc..
As I mentioned earlier, this GAME plan is more of an extensive plan and will probably be carried with me through out my career. My hope is that I can experiment with a variety of tools early on in my career so that I can create an inviting, exciting, and engaging learning environment that appeals to all learners.
Reference:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
David Chiarella
http://dchiarella.blogspot.com/2011/01/personal-game-plan.html, I have realized that my action plan will be one that is ongoing throughout my career. It will be based on the digital tools that are current in our society, and by implementing UDL (Universal Design for Learning) in my classroom my students and I will be provided with flexibility in learning and teaching (Cennamo, Ross, & Ertmer, 2009).
In order to carry out my plan I will need to continue to come up with multiple ways to provide my students with project based learning assignments that include the use of technology. Not only will I need to research new activities, but I'll also need to bounce ideas off of my colleagues and maybe that means setting up a website or blog site that all of the teachers in my school district can go to so that they can easily exchange lesson ideas. This would provide me with another way of communicating to my colleagues aside from just sending them emails.
Just recently I came up with another project idea for my students which would allow me to reach many of my learners based on Gardner's Multiple Intelligences (Cennamo, Ross, & Ertmer, p.124, 2009). This project would allow my students the opportunity to create a group choreographed dance and then present it to the class through the use of a variety of technology tools (prezi.com, powerpoint, FLIP camera, present in person, or voicethread). The students would have a chance to work on their projects in class, but would also be required to use a class blog site to communicate with classmates, answer questions, complete quizzes, etc..
As I mentioned earlier, this GAME plan is more of an extensive plan and will probably be carried with me through out my career. My hope is that I can experiment with a variety of tools early on in my career so that I can create an inviting, exciting, and engaging learning environment that appeals to all learners.
Reference:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.
David Chiarella
Wednesday, January 12, 2011
Personal GAME Plan
After visiting the website for the International Society for Technology in Education (ISTE) and examining the National Education Standards for Teacher (NETS-T) the performance indicators that I'd like to strengthen are:
Design & Develop Digital Age Learning Experiences & Assessments:
b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
Personal GAME Plan:
Goals:
1. To engage students in more self directed activities with a student-centered approach, while enhancing their learning through the use of technology.
2. To provide students with a variety of assessments that align with technology standards that can later help to enhance my ability to teach.
3. To consitantly reflect and adapt with the everchanging digital tools and resources that support student learning so that my students and I can benefit from those technology tools.
Action:
1. I will develop multiple projects to be completed in the classroom and outside of the classroom that will give students the chance to be more independent and an opportunity to be more invested in their own learning. These projects will be developed through the use of a blogsite, virtual field trips, FLIP camera skill analysis projects, prezi.com, and voicethread.com.
2. I will teach to the standards and supplement the learning through the use of technology. In order to do this I will need to be "knowledgeable about content, confident, sure that my teaching beliefs will align with the use of technology, and I'll need a supportive culture" (Dr. Peggy Ertmer, Laureate Education, Inc. 2009). I'll also need to search the internet and gather resources that serve as formal and informal assessments.
3. I'll need to continue to research the differing digital tools that are available to my students and I. Tools and resources that I find to be useful and effective in carrying across the objective for a specific topic can then be taught to a class of students.
Monitor:
1. The projects that seem to flow with the curriculum and content standards, and that the students are engaged in will be the projects that I continue to do year after year.
2. If students do not do well on given assignments or assessments, I'll try to take a look at my teaching and see how I can improve for the future.
3. I will try to set aside time each week to research new digital tools and resources so that this objective doesn't go by the way side.
Evaluate and Extend:
To ensure that my goals are met, I'll need to engage students in learning through the use of a variety of technology tools. I'll also need to not only expect my students to be self- directed learners, but I'll also have to be one myself. "Self directed learning is important in technology because technology is constantly changing" (Dr. Katherine Cennamo, Laureate Education, Inc. 2009).
References:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf
Laureate Education, Inc. (Producer). (2009). EDUC 6713I-1 Integrating Technology Across Content Areas. [DVD]. Promoting Self Directed Lifelong Learning with Technology. Baltimore, MD. Dr. Katherine Cennamo
Laureate Education, Inc. (Producer). (2009). EDUC 6713I-1 Integrating Technology Across Content Areas. [DVD]. Enriching Content Area Learning Experiences with Technology Part II. Baltimore, MD. Dr. Peggy Ertmer
David Chiarella
Design & Develop Digital Age Learning Experiences & Assessments:
b) develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
d) provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Engage in Professional Growth & Leadership:
c) evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.
Personal GAME Plan:
Goals:
1. To engage students in more self directed activities with a student-centered approach, while enhancing their learning through the use of technology.
2. To provide students with a variety of assessments that align with technology standards that can later help to enhance my ability to teach.
3. To consitantly reflect and adapt with the everchanging digital tools and resources that support student learning so that my students and I can benefit from those technology tools.
Action:
1. I will develop multiple projects to be completed in the classroom and outside of the classroom that will give students the chance to be more independent and an opportunity to be more invested in their own learning. These projects will be developed through the use of a blogsite, virtual field trips, FLIP camera skill analysis projects, prezi.com, and voicethread.com.
2. I will teach to the standards and supplement the learning through the use of technology. In order to do this I will need to be "knowledgeable about content, confident, sure that my teaching beliefs will align with the use of technology, and I'll need a supportive culture" (Dr. Peggy Ertmer, Laureate Education, Inc. 2009). I'll also need to search the internet and gather resources that serve as formal and informal assessments.
3. I'll need to continue to research the differing digital tools that are available to my students and I. Tools and resources that I find to be useful and effective in carrying across the objective for a specific topic can then be taught to a class of students.
Monitor:
1. The projects that seem to flow with the curriculum and content standards, and that the students are engaged in will be the projects that I continue to do year after year.
2. If students do not do well on given assignments or assessments, I'll try to take a look at my teaching and see how I can improve for the future.
3. I will try to set aside time each week to research new digital tools and resources so that this objective doesn't go by the way side.
Evaluate and Extend:
To ensure that my goals are met, I'll need to engage students in learning through the use of a variety of technology tools. I'll also need to not only expect my students to be self- directed learners, but I'll also have to be one myself. "Self directed learning is important in technology because technology is constantly changing" (Dr. Katherine Cennamo, Laureate Education, Inc. 2009).
References:
International Society for Technology in Education. (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf
Laureate Education, Inc. (Producer). (2009). EDUC 6713I-1 Integrating Technology Across Content Areas. [DVD]. Promoting Self Directed Lifelong Learning with Technology. Baltimore, MD. Dr. Katherine Cennamo
Laureate Education, Inc. (Producer). (2009). EDUC 6713I-1 Integrating Technology Across Content Areas. [DVD]. Enriching Content Area Learning Experiences with Technology Part II. Baltimore, MD. Dr. Peggy Ertmer
David Chiarella
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